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Heroes of might and magic 3 factions
Heroes of might and magic 3 factions











heroes of might and magic 3 factions

See primary skills page for more details. Low morale also has the ability to turn the tides, just not in your favor. High morale has the ability to turn the tides of the battle in your favor. With this skill your army rarely freezes in panic, and with an expert level often at least one of your units has the ability to attack the opposing force twice, very nice if the extra attack is given to a Pack of Arch Angels. Hero's troops gain a morale rating bonus. Likely Students: Barbarians, Battle Mages, Beastmasters and Overlords. This could easily turn the outcome of the battle in your favor. Resisting curses and slow is also important. This skill increases your chance of resisting spells, such as implosion, which in the hands of a powerful Warlock could destroy the strongest group of creatures in your army with one strike. Some enemy spells cast on hero's troops will fail and have no effectĪ great skill for all heroes, but most important for heroes lacking in the magic department, such as the Barbarian. Best Heroes for Skill - Heretic, Barbarian, Beastmaster, and Alchemist. This skill is a major want if you desire one of those buff super heroes. Creatures with weaker defense, especially those of the Stronghold or Inferno, will want this skill to raise the poor protection of their units. This skill is very powerful with a Beastmaster who already happens to have a great well rounded defense. This skill basically modifies the defense of all of your units. Reduces the amount of damage recieved by hero's troops in combatīasic: Damage inflicted on troops is reduced by 5%Īdvanced: Damage inflicted on troops is reduced by 10%Įxpert: Damage inflicted on troops is reduced by 15%Ī nice skill you will want to have for advanced protection. Offense also enables magic heroes to compensate for their obsession with brains and neglect of muscle :)

heroes of might and magic 3 factions

This skill goes hand in hand with the Barbarians' great attack, amplifying it further. For example, with expert Offence 10 Thunderbirds will do 143 - 195 points of damage as opposed to 110 - 150 and that's a nice thought. Increases the amount of damage the hero's troops inflict in hand-to-hand combatīasic: Inflicted hand-to-hand damage is increased by 10%Īdvanced: Inflicted hand-to-hand damage is increased by 20%Įxpert: Inflicted hand-to-hand damage is increased by 30%ĭefinitely a good skill to have, Offense increases the amount of damage that your creatures do in combat. Unless you plan to take over another town type, Archery is not very useful to fortress, inferno and rampart heroes due to lack of ranged troops. Very useful to tower, stronghold and dungeon heroes. Increases the damage done by range attackers in hero's armyīasic: ranged attack damage is increased by 10%Īdvanced: ranged attack damage is increased by 25%Įxpert: ranged attack damage is increased by 50% RED - Combat skills, YELLOW - Adventure skills, BLUE - Magic skills Pictures shown are those of expert level skills. If hero manages to get all 8 expert skills, future level-ups will only give a primary skill increase. Hero can have a maximum 8 secondary skills learned.Īfter hero has learned a skill, learning it again will increase it's level. When your hero gets a level-up (primary skill increase) he/she also gets a choice of 2 secondary skills - you may choose to learn one. There are 28 different secondary skills and each one has three levels : Basic, Advanced and Expert. Secondary Skills are qualities of your hero.













Heroes of might and magic 3 factions